Ensuring a high quality E-gaming experience with interactivity testing – Part 1 (Reader Forum)
In 2020, the global gaming market was valued at $162.32 billion and is expected to reach $295.63 billion by 2026, largely driven by cloud gaming
In 2020, the global gaming market was valued at $162.32 billion and is expected to reach $295.63 billion by 2026, largely driven by cloud gaming
In 2020, the global gaming market was valued at $162.32 billion and is expected to reach $295.63 billion by 2026, largely driven by cloud gaming
Dynamic Spectrum Sharing (DSS) is an innovative new technology that enables the parallel use of LTE and 5G in the same frequency band. For many
Rohde & Schwarz is looking ahead to the role that quantum computing will play in future technologies, and acquired Zurich Instruments AG as of July
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Many expected 2020 to be the year of 5G. Then the pandemic hit. And now there’s talk of 2021 being the year of 5G. Where
“The testing we did in interactivity, there were big differences across the networks — but then, none of them really did well compared to results we’ve seen in other markets,” Thelander said, adding that the implementation of network slicing could improve the ability to support real-time applications.
Emil Olbrich, SRG’s VP of network technology, discusses the testing further in the video linked below, and the preview of the SRG report can be seen here.
The post Fastest isn’t necessarily best: SRG puts three 5G networks to an apples-to-apples test appeared first on RCR Wireless News.
As 5G networks begin to proliferate indoors, Keysight Technologies has introduced a backpack set-up for walk-testing them. The new Nemo Backpack Pro is aimed at